Numerical rotation

I'd like to be able to numerically rotate/reflect/manipulate a line/object, for example, precisely 90 degrees. Right now, I have to freehand rotate a line, and I might end up with 89 or 91 degrees of rotation
I'd like to be able to numerically rotate/reflect/manipulate a line/object, for example, precisely 90 degrees. Right now, I have to freehand rotate a line, and I might end up with 89 or 91 degrees of rotation
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3 comments

Hi Brenton, 


Great suggestion. It has been suggested by other users as well during the beta period and is in our backlog of features to add as this will allow for more precise placement and rotation that many users seek. So rest assured that we are aware of the need for this and will be integrating a way to be able to be more precise with rotating or transforming curves in the future. 


Thanks for the suggestion! 

Nyko

Also locking the rotation to an axis would be nice. I do notice however it sort of locks based upon the way you are looking at it.

Currently rotation is camera view dependent, so that helps 'lock' it in a way. We are exploring other ways of enabling easier rotation of objects though. 

Regarding Brenton, currently rotation also snaps at 90, and 45. We will probably add this to the snap functions though, incase someone does need something at 87 degrees... 


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